Artists are visionaries. We routinely practice a form of faith, seeing clearly and moving toward a creative goal that shimmers in the distance—often visible to us, but invisible to those around us.

Julia Cameron

Literal Augmented Reality Sandbox

This sandbox created by UC Davis is equipped with an Xbox Kinect camera and projector to create hands on museum exhibits as an education tool for freshwater lake and watershed science.

Soon screens will no longer be trapped by a device, where we can manipulate projections in front of us, like some display on a science-fiction starship. A time when we’ll design for data rather than devices. In a way, we’re halfway there — designing for four corners, no matter the size and not for any specific device. The future is creeping around the corner, it’ll be interesting to see how we meet it.

Via Zurb—Devices? Where We Go, We Don’t Need Devices