I am a designer who lives in code, entrepreneur, and an idea incubator driven to make our world a better place.
“A great product is closer to an accident. It’s the byproduct of the environment you build at your company. This environment may actually be harder to build than the product itself, but you’ll be left with a better everything by the end of it.”
Zach Holman, from his presentation The Product is the Byproduct
The highly colorful and entertaining Draplin presents “The DDC 50 Point Plan to Ruin Yer Career”. Over 50 minutes he’ll take you through points covering No.6 Get out there and get dirty, No.15 Exhibit a little humility, No.40 Don’t worry about awards, No.43 Go pantless and No.50 Be thankful for everything.
Designer, writer, and developer Craig Mod considers the future of storytelling and storytelling during San Francisco’s monthly Creative Mornings. In the presentation he describes his experience of the Sendai earthquake that hit mid-flight on his way to Japan and the scene at the airport. During the hours that followed he recounts how Twitter and other uncommon publishing tools were used to tell the story of the earthquake.
One of the take aways from the presentation in my own words…
Great design [art, life, work] is born from nourishing habits of constantly working toward empathy, no dismissal of ideas and the ability to shift from macro to micro perspectives.
(via nextness)
“By not having the imagination to imagine what the content “might” be, a design consideration is lost. Meaning becomes obfuscated because “it’s just text”, understandability gets compromised because nobody realized that this text stuff was actually meant to be read. Opportunities get lost because the lorem ipsum garbage that you used instead of real content didn’t suggest opportunities. The text then gets made really small, because, it’s not meant to be used, we might as well create loads of that lovely white space.”
Designer and developer (from I hate Lorem Ipsum and Lorem Ipsum Users). Via Getting Real
Additional related content—Use Real Content to Judge a Design