Tag Results: architecture

Voxel Show Title Sequence

Although the visuals full of abstract geometry is amazing, it’s the sound design by the talented CypherAudio that makes the titles stand out.  The title sequence was designed and animated by Boca Ceravolo for the upcoming Voxel architectural show held in Sao Paulo Brazil.


“Infinity” Citizen x WOW

Tokyo-based visual design studio WOW created this piece last year for Citizen’s booth at BASELWORLD jewelry and watch show.  The piece represents the constant change, energy in Tokyo and infinite possibilities.

Wow | w0w.co.jp
Creative Director: Kosuke Oho
Art Director: Takuma Nakazi
Designer: Daisuke Moriwaki, Daihei Shibata, Tsutomu Miyajima, Yoko Ishii
Music by: Masato Hatanaka | hatanakamasato.net


Boys and Girls Boardroom Table

Dublin based architects abgc created a “playful yet not juvenile” boardroom table constructed with 22,742 Lego bricks for the advertising agency Boys and Girls.

Via We Heart



You can come out when you can properly explain the differences between Modernist architecture and postmodern ornamentation.

Unhappy Hipsters
The tumblr site Unhappy Hipsters humorously pairs people in their well designed homes featured in Dwell magazine with captions of despair.

You can come out when you can properly explain the differences between Modernist architecture and postmodern ornamentation.

Unhappy Hipsters

The tumblr site Unhappy Hipsters humorously pairs people in their well designed homes featured in Dwell magazine with captions of despair.


Surry Hills Library

“Collider was asked to create the principle signage for the centre, which was a great opportunity to make something permanent and lasting. The design work included four elements - the main entrance and the three floor directories. The directories, in sympathy to the materials they exist within, are designed to feel like large tilted switches or books roughly stacked. Each module not only holds the description of the destination but also tilts towards that destination. The proximity of the destination determines the angle of the tilt. The angularity of the tilted entrance type bows to the entering public while mimicking the angle of the internal glass facade.”

Project description from design and film firm Collider


Nike Flagship Store Harajuku

Tokyo architecture firm Wonderwall (featured last October for their amazing site) recently unveiled Nike’s first Japanese flagship store in one of my favorite districts—Harajuku, Tokyo, Japan. The store is full of well designed elements like the sneaker chandelier, “Just Do It” sign from foot molds, waffle iron wall-tiles (tribute to the first Nike soles formed in a waffle iron), and a turf track to test the shoes.

More coverage on the store opening at Cool Hunting, Kitsune Noir, Wonderwall Inc., Flickr, and the official Nike Harajuku site.


The Third & The Seventh

Architecture through the cinematographic lens. The visual fusion between the third and the seventh arts.

A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-build spaces.”

-thirdseventh.com

The level of realism that they were able to achieve in this full cg film absolutely blows me away.  I can only imagine the amount of work that went into producing this piece.  Still renders from the project: Man Made VS Nature, Furniture, Mats & Lights, and The Detail.

Reblogged from romanroman (aka Peter Roman, Design Director at Picnik.com)


Growing Cities: Vancouver’s Living Roof

The roof of the Vancouver BC Convention Centre is covered with over 2.5 hectares (6 acres) of native grassland. Usually closed to the public, we were able to get a tour and interview with the landscape architect of the project, Bruce Hemstock.

This is part 1 of the “Growing Cities” documentary series shot while traveling in the USA and Canada - June 2009. 2 person crew. Canon 5DmkII and Zoom H4n. Music is “Andvari” by Sigur Rós


“The conception of this project consistently derives from its underlying architecture - the theoretic conception and visual pattern of the Hamburg Kunsthalle. The basic idea of narration was to dissolve and break through the strict architecture of O. M. Ungers ‘Galerie der Gegenwart.’ Resultant permeability of the solid facade uncovers different interpretations of conception, geometry and aesthetics expressed through graphics and movement…”


“The Munich flagship store was designed by Ignasi Llauradó and Eric Dufourd of dear design, a design and architectural firm the two established in Barcelona in 2005.Dark-glass surfaces, mirrors, metal trees and cage-like boxes hanging from the ceiling (from which the shoes have “escaped”), all carry a carefree, experimental and impermanent air. The angular and clunky space with its hard edges and seemingly moving parts is clearly an attempt to say that the septuagenarian brand is nowhere near slowing down. - Tuija Seipell”
via The Cool Hunter

“The Munich flagship store was designed by Ignasi Llauradó and Eric Dufourd of dear design, a design and architectural firm the two established in Barcelona in 2005.

Dark-glass surfaces, mirrors, metal trees and cage-like boxes hanging from the ceiling (from which the shoes have “escaped”), all carry a carefree, experimental and impermanent air. The angular and clunky space with its hard edges and seemingly moving parts is clearly an attempt to say that the septuagenarian brand is nowhere near slowing down. - Tuija Seipell”

via The Cool Hunter


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