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Showing 11 posts tagged books

The Great Wall

Rather than accepting that knowledge is simply accumulated, artist Guy Laramee views the world’s knowledge as a resource that is eroded over time.  In the same way that mountains slowly erode to hills, piles of obsolete encyclopedias eventually erode from sources of knowledge to objects that simply exist.

View more of Guy Laramee’s carved book art and landscape paintings at his site - guylaramee.com

Booktree by Kostas Syrtariotis
jonwithabullet:

“venice-based designer kostas syrtariotis presents ‘booktree’ at milan design week 2011 as part of the kidsroomzoom event. exactly as the name indicates, the shelf takes on the shape of a tree in which its outreaching branches climb the wall, providing space in which to store books and other small items.

See more images and details on Designboom.
  • Camera: Canon EOS 5D
  • Apeture: f/8
  • Exposure: 1/4th
  • Focal: 33mm

Booktree by Kostas Syrtariotis

jonwithabullet:

venice-based designer kostas syrtariotis presents ‘booktree’ at milan design week 2011 as part of the kidsroomzoom event. exactly as the name indicates, the shelf takes on the shape of a tree in which its outreaching branches climb the wall, providing space in which to store books and other small items.

See more images and details on Designboom.

The Shape of Design
Graphic designer, illustrator, and writer Frank Chimero just announced his first book, The Shape of Design, with a Kickstarter project to fund the effort.  In the book Chimero will provide an “overview the mental state of a successful designer while they go through their creative process”.  In just two short hours the book is nearly funded with over $17,000 of the total $27,000 goal.  Help support the project on Kickstarter and make the book a reality.
If you aren’t already, follow Frank Chimero’s excellent blog on Tumblr.

The Shape of Design

Graphic designer, illustrator, and writer Frank Chimero just announced his first book, The Shape of Design, with a Kickstarter project to fund the effort.  In the book Chimero will provide an “overview the mental state of a successful designer while they go through their creative process”.  In just two short hours the book is nearly funded with over $17,000 of the total $27,000 goal.  Help support the project on Kickstarter and make the book a reality.

If you aren’t already, follow Frank Chimero’s excellent blog on Tumblr.

Where Good Ideas Come From

What leads to our greatest ideas?  What are the patterns, trends and environments that help fuel innovation?  Author Steven Johnson looks through out human history to identify the cultural, biological and environmental “patterns” that have lead to great ideas.

In this illustrated trailer for the upcoming book Where Good Ideas Come From (similar to the Drive: The Surprising Truth About What Motivates Us trailer) Johnson explores the notion of “slow hunches” where ideas often need to mature, develop and evolve over years—or decades—before finally emerging as a great idea.

Virtual Story Layers
Jawbone.tv recently featured an article on augmented books and adding additional story layers and elements.  I would love to work with a children’s book publisher to develop a virtual layer like this.

Much energy has been spent recently trying to discover ways for technology to simultaneously spread story across multiple media. And while this is a worthwhile pursuit, some independent creators have chosen instead to narrow their efforts, focusing on applying technology to the untapped corners of a single medium. Case in point is media and interaction designer Camille Scherrer and her exploration of the interactive realms of the printed page.

Virtual Story Layers

Jawbone.tv recently featured an article on augmented books and adding additional story layers and elements.  I would love to work with a children’s book publisher to develop a virtual layer like this.

Much energy has been spent recently trying to discover ways for technology to simultaneously spread story across multiple media. And while this is a worthwhile pursuit, some independent creators have chosen instead to narrow their efforts, focusing on applying technology to the untapped corners of a single medium. Case in point is media and interaction designer Camille Scherrer and her exploration of the interactive realms of the printed page.