Fantasy Interactive Case Studies

Fi’s case studies are clearly in a league of their own to show off their client work.  As a potential client you gain insight to their entire process and strategy, but as a designer the case studies are valuable tools in learning how to communicate design strategy with a client.

If you are a designer or a small design studio, this is the level of detail that you need to pour into every project to move beyond your tired hourly-based billing into the promise land of value based pricing.  Charging by the hour is for chumps.

See the whole Broadway.com iPad App case study as well as Redbull TV, HTC Global, and History Channel’s Civil War 150.

“The Social Network” Sound for Film

Two months ago I ran across SoundWorks Collection’s profile on the sound and audio composition behind Inceptionif you haven’t seen it yet it’s fantastic.  This week SoundWorks released the profile for “The Social Network”.  Although the movie isn’t full of sound in a way that you’d expect for an action movie, director David Flencher and Skyworks Studio used a wide range of ambient tracks and environmental noises to help shape and define scenes.  It’s incredibly fascinating to see how even minimal sound impacts the mood of a movie.

If you have a few more minutes to spare watch the sound profile for the new game “Halo: Reach”.

Iron Man 2 - Interface Case Study

New York based design and animation studio Perception was asked by Marvel Studios to work on a simple graphics package for the upcoming movie Iron Man 2.  Impressed by the results, Marvel Studios continued to work with Perception over six months to develop 125 shots, UI concepts, futuristic interfaces, mock broadcast packages, and compositing work to bring it to life.

Perception recently published a detailed case study with motion tests, style boards, concepts and final composites of all their work that went into the movie.  Read the entire case study.