Imagination for the Future
Most users have no imagination. They want what they know. When they say they want the future, what they are really saying is that they want a moderately updated version of the past.
- MG Siegler
Via Startup Quote
Most users have no imagination. They want what they know. When they say they want the future, what they are really saying is that they want a moderately updated version of the past.
- MG Siegler
Via Startup Quote
“At a time when websites are spilling off desktops onto sidewalks and computing in public spaces is dissolving into behavior, technology itself has shown boundary blindness. And humans are following suit. We carry our televisions in our pockets. We pay with our phones. And we read more than ever before on an unpredictable number of screens. It is possible to see beyond the small fences of the familiar, but first you must see no boundaries.”
Inventing Interactive has an incredible interview with interactive art director Neil Huxley who was hired by VFX house Prime Focus to design all the interface elements for the futuristic displays. Avatar was Neil’s second movie to work on VFX after Gamer in 2009, and prior to that he had primarily art directed movie title screens and created educational interactive work for museums and galleries.
All of the scenes were created using Adobe Photoshop, Illustrator, and After Effects and then incorporated into 3ds Max and Maya. In all he had 7 months to create the visuals for the movie along with a team six After Effects animators and a few cg artists.
After Avatar picked up an Academy Award for visual effects I’m certain Neil Huxely’s work will be in high demand.
Read the interview with Neil Huxley | Inventing Interactive on the movie Avatar | Prime Focus’ press release on the interface graphics
I am absolutely in love with the art direction and design of the upcoming Tron Legacy. Also from the trailer I can’t wait to hear the movie score produced by the famed Daft Punk.
Anyone know someone who works at Disney Interactive Group? I’d love to do the site for the new movie.
Reblogged from Luke Seeley
“The truth is no online database will replace your daily newspaper, no CD-ROM can take the place of a competent teacher and no computer network will change the way government works …”
As a follow up to the Neurosonics Audiomedical Laboratory video posted last year, Chris Cairns and crew reproduced the video in a live setting using a holographic turntable and drumkit. No CG or post production was added to the video—what you see is what the audience saw during the performance.
“Communications tools don’t get socially interesting until they get technologically boring… It’s when a technology becomes normal, then ubiquitous, and finally so pervasive as to be invisible, that the really profound changes happen.”
“If you want to understand the future, don’t pay attention to how technology is changing, pay attention to how childhood is changing.”
(via shawnyeager)
As we’re getting close to closing out the decade of amazing technological advances many of the platforms of the past are reaching their end of their life—especially printed magazines and newspapers. Personally I don’t believe the medium is going anywhere, but the delivery is going to rapidly change over the next few years.
Bonnier R&D imagined a concept of what this new delivery for editorial content will look like. It’s a fascinating conceptual video, and I’m looking forward to the opportunities it will open.
Read more on the Mag+ Prototype and follow the discussion at the Bonnier R&D Beta Lab.
“In spite of being touted as the next big thing for over a decade, ads to mobile phones have remained inconsequential. Larger screens and better software are improving the appearance of mobile internet browsing and accompanying adverts. What is still lacking is a reason to pay attention to ads on the move. Prettiness alone does not turn heads.”
FT.com / Lex / Consumer & Retail - Ugly success (via heyitsnoah)
I still strongly believe that mobile has incredible potential, but it’s unrealistic to approach mobile advertising with the same strategy, creative, execution, and infrastructure as traditional digital advertising. For mobile to succeed it will require a paradigm shift within the industry, and we can’t expect to build a bridge to tomorrow’s technology using today’s knowledge and tools.
The future of computing lays ahead as we look towards one trillion connected computing devices compared to today’s one billion. Just how big is one trillion? One million seconds is roughly a week and a half ago, one billion seconds takes us back to the mid-1970s, and one trillion takes us back 30,000 years ago.
“The future is here. It’s just not widely distributed yet.”
William Gibson
(via jayparkinsonmd)