Tag Results: iPhone

iPhone 4 Bumpers - Shocking Flaw
One word: Friction
“Through casual research I’ve discovered that on average an Apple users jeans are 33% tighter than a PC user, and a shocking 90% tighter than a Linux user. Apple fans are also hamstrung by a lack of cargo pockets on their pants that these other users enjoy. The problem is bad with a pair of Earnest Sewns, and becomes increasingly critical when I switch to, say, my Levis 501 XX Shrink to Fit 1947 Selvedge Cone Denim.”
Barbarian Group’s take on what went wrong with the bumpers.
Via @seth_weisfeld

iPhone 4 Bumpers - Shocking Flaw

One word: Friction

“Through casual research I’ve discovered that on average an Apple users jeans are 33% tighter than a PC user, and a shocking 90% tighter than a Linux user. Apple fans are also hamstrung by a lack of cargo pockets on their pants that these other users enjoy. The problem is bad with a pair of Earnest Sewns, and becomes increasingly critical when I switch to, say, my Levis 501 XX Shrink to Fit 1947 Selvedge Cone Denim.”

Barbarian Group’s take on what went wrong with the bumpers.

Via @seth_weisfeld


Camera+ for iPhone: $253,000 in First-Month Sales

Absolutely impressive sales for the first month of tap tap tap’s Camera+ iOS app.  Their post on the Camera+ app sales is a great article full of advice on the importance of great design, attention to detail, fun elements, and international support.

Reblogged from Cameron Moll


Retina Display
Robert Scoble’s high definition photo of the iPhone 4. Taken with a Canon EOS 5D Mark II. Click to see full-size (5616 × 3744 pixels).
Reblogged from Jay Robinson

Retina Display

Robert Scoble’s high definition photo of the iPhone 4. Taken with a Canon EOS 5D Mark II. Click to see full-size (5616 × 3744 pixels).

Reblogged from Jay Robinson


Quality over Quantity

$1,000+ a Day Without Making the Top 1000 Downloads

Currently there’s a race to the top (or bottom depending on how you view it) to churn out a large quantity of iPhone/iPad apps at cheap prices to break into the top downloads.  Rather than focusing on how to break into the top downloads iTeleport worked to maintain their quality and kept their app at a premium price of $25.

How did we get here?  We believe it’s a combination of creating a high quality product with great support in a well-defined market with significant demand.  This doesn’t sound too different from classic definitions of how to develop a successful software business, and it’s not.  … That, combined with offering something people really want, and are willing to pay a premium for if you give them distinctive, useful, hard-to-find features in return.


Dieter Rams - Inspiration Behind 4G iPhone Design

Yesterday Bobby Solomon of Kitsune Noir pointed out several references supporting the Dieter Rams design inspiration for the 4G iPhone design.  Dieter Rams is a German industrial designer that helped shape Functionalist style of consumer electronics for Braun and other electronics companies during the 1960’s.  The key principal of the Functionalist school of design is that the design should be created based on the purpose of the product or architecture.

Rams once explained his design approach in the phrase “Weniger, aber besser” which freely translates as “Less, but better.”

Less and More - The Design Ethos of Dieter Rams

For quite some time now it has been said that Apple’s industrial designer Jonathan Ive has been influenced by Rams’ design, and in the case of the 4G iPhone this is quite apparent.

View the Dieter Rams Flickr pool for more inspiration.


Five rational arguments against Apple's 3.3.1 policy

3.3.1 Policy a.k.a. Keep Adobe off the iPhone

Last week Apple updated their iOS application policy requiring all apps to be written with their version of C or JavaScript essentially baring all of the 3rd party cross-compilers like Flash CS5 Titanium, Gambit Scheme, MonoTouch, and Unity3D.  In the middle of the heated debate surrounding the future of the platform, Flash, and developers, co-founder of 37signals, David Hansson makes an excellent case against 3.3.1.


Sword & Sworcery

Game developers Superbrothers are getting a lot of attention at GDC this year for their upcoming indie iPhone game - Sword & Sworcery.  They describe the game as “a fantasy subgenre characterized by swashbuckling heroes”.  It reminds me a lot of the old pixel based adventure games, but with an incredible stylized twist.

More information, videos, artwork and news on the project.


15 Best (and Unknown) iPhone Apps of 2009

Creative Applications put together a list of their top 15 iPhone apps from 2009, all of which you probably haven’t heard of.


Parrot AR.Drone: Wifi Quadricopter for Augmented Reality

At first I took the video as a someone playing with video composition and spoofing a project, but after digging deeper and seeing the coverage at CES it appears to be at least a pretty solid prototype.  The company, Parrot, created a quadricopter that is controlled over WiFi by the iPhone’s accelerometers.  Additionally the quadricopter streams video back to the iPhone giving the user a view from the device.  The company also published a developer site with an open API for creating iPhone augmented reality games for the device.

It might be a long shot getting this product to the market, but at least they’ve put together a pretty impressive prototype.


iPhone Needs a New Home
I would love to see Apple integrate a home screen like this into the iPhone.  There’s quite a few apps that I only launch to see a few quick details.  Adding a home screen would allow me to quickly view information without having to open and close a handful of apps.(via Andrew Wilkinson)

iPhone Needs a New Home

I would love to see Apple integrate a home screen like this into the iPhone.  There’s quite a few apps that I only launch to see a few quick details.  Adding a home screen would allow me to quickly view information without having to open and close a handful of apps.
(via Andrew Wilkinson)



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