Skateboarding Mythology
A series of illustrations created by Trevor Burks based on his personal mythologies surrounding growing up skateboarding in a small town.

The urban environment is built using mostly logic and has its own practical purpose. But human nature is not totally logical, and humans are not completely practical. Skateboarding is expressive. It is in essence a reinterpretation of the environment. Sidewalks, streets, curbs, ledges, rails, walls, banks, ditches, all have their own practical purpose, but their form is such that it can be used as an expressive tool. Skateboarding allows us to emotionally engage with our man-made environment. In the same way that surfers compete with nature, skateboarders compete with the design of our modern environment. It is a critique of human accomplishments by the human spirit.

Skateboarding Mythology

A series of illustrations created by Trevor Burks based on his personal mythologies surrounding growing up skateboarding in a small town.

The urban environment is built using mostly logic and has its own practical purpose. But human nature is not totally logical, and humans are not completely practical. Skateboarding is expressive. It is in essence a reinterpretation of the environment. Sidewalks, streets, curbs, ledges, rails, walls, banks, ditches, all have their own practical purpose, but their form is such that it can be used as an expressive tool. Skateboarding allows us to emotionally engage with our man-made environment. In the same way that surfers compete with nature, skateboarders compete with the design of our modern environment. It is a critique of human accomplishments by the human spirit.

The Japanese Popstars - ‘Let Go’

I just discovered this music video on Creative Boom’s new Tumblr site (using the Inspire Well theme) for The Japanese Popstars’ new track ‘Let Go’.  The well executed and quite trippy animation style was directed by David Wilson and produced by the team at Colonel Blimp.

The animation reminds me of James Patterson’s, PRESSTUBE, work who really helped pioneer this Flash animation style in the early 2000s.  If you appreciated the animation in this music video take some time to explore through the PRESSTUBE site.

Technologies of the Decade
Talented illustrator, designer and writer Frank Chimero was commissioned by IEEE to create illustrations of the top 11 technologies of the last decade.  Above are the illustrations for digital photography, social networks and smart phones.  It’s amazing to realize how quickly these technological breakthroughs integrated into our daily lives.
See the full set of illustrations on Flickr and read Frank’s original Tumblr post about the project.

Technologies of the Decade

Talented illustrator, designer and writer Frank Chimero was commissioned by IEEE to create illustrations of the top 11 technologies of the last decade.  Above are the illustrations for digital photography, social networks and smart phones.  It’s amazing to realize how quickly these technological breakthroughs integrated into our daily lives.

See the full set of illustrations on Flickr and read Frank’s original Tumblr post about the project.

Where Good Ideas Come From

What leads to our greatest ideas?  What are the patterns, trends and environments that help fuel innovation?  Author Steven Johnson looks through out human history to identify the cultural, biological and environmental “patterns” that have lead to great ideas.

In this illustrated trailer for the upcoming book Where Good Ideas Come From (similar to the Drive: The Surprising Truth About What Motivates Us trailer) Johnson explores the notion of “slow hunches” where ideas often need to mature, develop and evolve over years—or decades—before finally emerging as a great idea.

Drive: The Surprising Truth About What Motivates Us

Recent research in the area of economics, sociology, and physiology have uncovered surprising findings into what motivates our actions.  Businesses, schools, and even parents have primarily relied on a system of rewards and punishments to trigger behavioral motives—reward good behavior and punish bad behavior.  The research has found that although rewards and punishments work well for mechanical tasks it fails miserably for cognitive (critical thinking) tasks actually producing opposite behavioral results.  

The three key findings in Daniel Pinks book Drive (and covered in this illustrated talk) focus on the intrinsic motivations vs. the extrinsic reward/punishment motivators.

  1. We are purpose maximizers not only profit maximizers
  2. We care about mastery a subject deeply
  3. We want to be self directed

Earlier this year I read Drive, and I highly recommend the book… especially if you find the illustrated talk above interesting.

The Greek Crisis Explained, Episode 1

Confused with what’s going on with Greece in relation to the world economy?  This animation by NOMINT features a big eyed little girl who represents Greece, a sheep with a dog neck cone as their debt, and fanny pack wearing tourists to play the part of their lenders.  I’m doubt this piece will clear things up on the matter, but the animation and artistic style is fantastic.