Instagram

Liked Posts

Iron Man 2 - Interface Case Study

New York based design and animation studio Perception was asked by Marvel Studios to work on a simple graphics package for the upcoming movie Iron Man 2.  Impressed by the results, Marvel Studios continued to work with Perception over six months to develop 125 shots, UI concepts, futuristic interfaces, mock broadcast packages, and compositing work to bring it to life.

Perception recently published a detailed case study with motion tests, style boards, concepts and final composites of all their work that went into the movie.  Read the entire case study.

Mozilla Labs - Social Browser Concepts
Designer and open web advocate Chris Messina worked with Mozilla Labs to created a series of interface designs for a re-imagined, social focused browser.  The ideas presented were based on the following emerging conditions: 
 
online account and data portability
ubiquitous networked access
decreasing cost of advanced computing devices
In addition to the great ideas about the future of the browser, the set of designs posted to Flickr are rich with unique user experience concepts.  Read more about the project on Chris Messina’s blog.
Reblogged from David Kaneda

Mozilla Labs - Social Browser Concepts

Designer and open web advocate Chris Messina worked with Mozilla Labs to created a series of interface designs for a re-imagined, social focused browser.  The ideas presented were based on the following emerging conditions: 

  • online account and data portability
  • ubiquitous networked access
  • decreasing cost of advanced computing devices

In addition to the great ideas about the future of the browser, the set of designs posted to Flickr are rich with unique user experience concepts.  Read more about the project on Chris Messina’s blog.

Reblogged from David Kaneda

Avatar Interface Design—Neil Huxley

Inventing Interactive has an incredible interview with interactive art director Neil Huxley who was hired by VFX house Prime Focus to design all the interface elements for the futuristic displays.  Avatar was Neil’s second movie to work on VFX after Gamer in 2009, and prior to that he had primarily art directed movie title screens and created educational interactive work for museums and galleries.

All of the scenes were created using Adobe Photoshop, Illustrator, and After Effects and then incorporated into 3ds Max and Maya.  In all he had 7 months to create the visuals for the movie along with a team six After Effects animators and a few cg artists.

After Avatar picked up an Academy Award for visual effects I’m certain Neil Huxely’s work will be in high demand.

Read the interview with Neil Huxley |  Inventing Interactive on the movie Avatar | Prime Focus’ press release on the interface graphics

Via Ideas Are Awesome