I am a designer who lives in code, entrepreneur, and an idea incubator driven to make our world a better place.
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A trilogy movie poster triptych created by Phantom City Creative.
Test your movie knowledge with this animated cinema-based alphabet created by freelance motionographer Evan Seitz. A is for Amelie. B is for Big Lebowski. C is for Citizen Kane.
How many can you guess?
Ian Albinson of artofthetitle.com assembled this compilation of movie titles for the “Excellence in Title Design” session that he presented at SXSW. View the description on Vimeo for a full list of all the movies included in the montage.
How did I overlook this session at SXSW?
Which movie does the object come from? Addicting game with great design from Google Creative Lab’s creative director Ji Lee (concept and illustrations), Daniele Codega (site design), and Cory Forsyth (coding).
A friend of mine and talented designer, Ishmael Burciaga recently launched Album Art Collection as a gallery of his favorite album artwork designs. I’m looking forward to this collection growing over time. Also visit his Favorite Key Art Designs site for a collection of movie posters.
A collection of “hyperspace” scenes from films assembled by Clair L. Evans.
The hyperspace is an enduring concept in science fiction, as it provides a kind of panacea for all conflict. The slip into hyperspace/warp speed as a plot device is ordinarily used either as a) An accidental tunnel to the unknown, or B) An escape from danger via total oblivion.
Reblogged from topherchris
Director Joseph Kosinki is making his big-screen directorial debut with the upcoming TRON: Legacy movie after a well accomplished career as commercial director behind the “Starry Night” - Halo 3 and “Mad-World” - Gears of War commercials. While creating the visual look for TRON Kosinski relied on his background architecture to create the scientific, geometrical and glossy world.
In architecture school, Joseph Kosinski had to post his work in class for professor critiques before returning to the drawing board to fix his mistakes. Years later, he used the same approach to codify the look of Disney’s Tron: Legacy
Inspired by real-world architects Kosinki looked to the clean and stark pioneers of modern architecture like Ludwig Mies van der Rohe and Louis Kahn. “This is a world that had to be designed from scratch,” says Kosinski. “I don’t know how you can direct a movie like this if you’re not interested in design and architecture. It became the guiding philosophy.”
Read the entire interview with Joseph Kosinki on Fast Company.
There are tons of sites out there that overload you with information and editorial about what new movies, music, games and books are coming out this or next week. When It Drops cuts through all the unnecessary information simply (and beautifully) giving you a visual presentation of what’s new.
Designed and developed by Ryan Sims and Nick Chapman.
Two months ago I ran across SoundWorks Collection’s profile on the sound and audio composition behind Inception—if you haven’t seen it yet it’s fantastic. This week SoundWorks released the profile for “The Social Network”. Although the movie isn’t full of sound in a way that you’d expect for an action movie, director David Flencher and Skyworks Studio used a wide range of ambient tracks and environmental noises to help shape and define scenes. It’s incredibly fascinating to see how even minimal sound impacts the mood of a movie.
If you have a few more minutes to spare watch the sound profile for the new game “Halo: Reach”.
Photographer Florian Tremp recreated and photographed a number of scenes from No Country for Old Men using incredibly detailed models and photographic techniques. This series reminds me of Strange Worlds photographs—and making of—that I posted a few months back.
Via Kitsune Noir