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Hyperspace

A collection of “hyperspace” scenes from films assembled by Clair L. Evans.

The hyperspace is an enduring concept in science fiction, as it provides a kind of panacea for all conflict. The slip into hyperspace/warp speed as a plot device is ordinarily used either as a) An accidental tunnel to the unknown, or B) An escape from danger via total oblivion.

Reblogged from topherchris

TRON: Architecture of Light
Director Joseph Kosinki is making his big-screen directorial debut with the upcoming TRON: Legacy movie after a well accomplished career as commercial director behind the “Starry Night” - Halo 3 and “Mad-World” - Gears of War commercials.  While creating the visual look for TRON Kosinski relied on his background architecture to create the scientific, geometrical and glossy world.

In architecture school, Joseph Kosinski had to post his work in class for professor critiques before returning to the drawing board to fix his mistakes. Years later, he used the same approach to codify the look of Disney’s Tron: Legacy

Inspired by real-world architects Kosinki looked to the clean and stark pioneers of modern architecture like Ludwig Mies van der Rohe and Louis Kahn.  “This is a world that had to be designed from scratch,” says Kosinski. “I don’t know how you can direct a movie like this if you’re not interested in design and architecture. It became the guiding philosophy.”
Read the entire interview with Joseph Kosinki on Fast Company.

TRON: Architecture of Light

Director Joseph Kosinki is making his big-screen directorial debut with the upcoming TRON: Legacy movie after a well accomplished career as commercial director behind the “Starry Night” - Halo 3 and “Mad-World” - Gears of War commercials.  While creating the visual look for TRON Kosinski relied on his background architecture to create the scientific, geometrical and glossy world.

In architecture school, Joseph Kosinski had to post his work in class for professor critiques before returning to the drawing board to fix his mistakes. Years later, he used the same approach to codify the look of Disney’s Tron: Legacy

Inspired by real-world architects Kosinki looked to the clean and stark pioneers of modern architecture like Ludwig Mies van der Rohe and Louis Kahn.  “This is a world that had to be designed from scratch,” says Kosinski. “I don’t know how you can direct a movie like this if you’re not interested in design and architecture. It became the guiding philosophy.”

Read the entire interview with Joseph Kosinki on Fast Company.

“The Social Network” Sound for Film

Two months ago I ran across SoundWorks Collection’s profile on the sound and audio composition behind Inceptionif you haven’t seen it yet it’s fantastic.  This week SoundWorks released the profile for “The Social Network”.  Although the movie isn’t full of sound in a way that you’d expect for an action movie, director David Flencher and Skyworks Studio used a wide range of ambient tracks and environmental noises to help shape and define scenes.  It’s incredibly fascinating to see how even minimal sound impacts the mood of a movie.

If you have a few more minutes to spare watch the sound profile for the new game “Halo: Reach”.