“in all directions in and out you’ve got your men, women, dogs, children, horses, homes, pools, parturiencies…” I have absolutely no clue what this is talking about, but it has a fantastic style to it. Motion and design by freelance creative Sean McClintock based in New York City.
Game developers Superbrothers are getting a lot of attention at GDC this year for their upcoming indie iPhone game - Sword & Sworcery. They describe the game as “a fantasy subgenre characterized by swashbuckling heroes”. It reminds me a lot of the old pixel based adventure games, but with an incredible stylized twist.
“In other words, how we “think” cannot be separated from how we “feel.”
This raises some interesting questions—especially in the area of decision making. In short, our rational choices aren’t so rational. From studies on choice to ﬁrst impressions, neuroscience is exploring how the brain works—and it’s kind of scary. We’re not nearly as in charge of our decisions as we’d like to believe.”
Read More - In Defense of Eye Candy