GMUNK—Tron Visual Graphics
Recently the motion graphics pioneer Bradley G Munkowitz’s, GMUNK, updated his portfolio with eight case studies for the visual graphics and eye-candy work that he lead for Tron.  Each of the projects show multiple renders, behind the scenes elements, and beautiful screenshots of the work.   

For the entirety of 2010, munkowitz led a black-ops team of GFX all-stars deep into the darkness at Digital Domain crafting over 12 minutes of holographic content for the feature film Tron

Back in the early 2000s I remember being blown away by GMUNK’s work.  In fact his work, along with other up and coming interactive and motion designers, was one of my major influences in perusing design.
Bonus points to anyone who makes an animated GIF of his Mandingo Immortal project.  I’m sure it’ll be an instant Tumblr hit.

GMUNK—Tron Visual Graphics

Recently the motion graphics pioneer Bradley G Munkowitz’s, GMUNK, updated his portfolio with eight case studies for the visual graphics and eye-candy work that he lead for Tron.  Each of the projects show multiple renders, behind the scenes elements, and beautiful screenshots of the work.   

For the entirety of 2010, munkowitz led a black-ops team of GFX all-stars deep into the darkness at Digital Domain crafting over 12 minutes of holographic content for the feature film Tron

Back in the early 2000s I remember being blown away by GMUNK’s work.  In fact his work, along with other up and coming interactive and motion designers, was one of my major influences in perusing design.

Bonus points to anyone who makes an animated GIF of his Mandingo Immortal project.  I’m sure it’ll be an instant Tumblr hit.

TRON: Architecture of Light
Director Joseph Kosinki is making his big-screen directorial debut with the upcoming TRON: Legacy movie after a well accomplished career as commercial director behind the “Starry Night” - Halo 3 and “Mad-World” - Gears of War commercials.  While creating the visual look for TRON Kosinski relied on his background architecture to create the scientific, geometrical and glossy world.

In architecture school, Joseph Kosinski had to post his work in class for professor critiques before returning to the drawing board to fix his mistakes. Years later, he used the same approach to codify the look of Disney’s Tron: Legacy

Inspired by real-world architects Kosinki looked to the clean and stark pioneers of modern architecture like Ludwig Mies van der Rohe and Louis Kahn.  “This is a world that had to be designed from scratch,” says Kosinski. “I don’t know how you can direct a movie like this if you’re not interested in design and architecture. It became the guiding philosophy.”
Read the entire interview with Joseph Kosinki on Fast Company.

TRON: Architecture of Light

Director Joseph Kosinki is making his big-screen directorial debut with the upcoming TRON: Legacy movie after a well accomplished career as commercial director behind the “Starry Night” - Halo 3 and “Mad-World” - Gears of War commercials.  While creating the visual look for TRON Kosinski relied on his background architecture to create the scientific, geometrical and glossy world.

In architecture school, Joseph Kosinski had to post his work in class for professor critiques before returning to the drawing board to fix his mistakes. Years later, he used the same approach to codify the look of Disney’s Tron: Legacy

Inspired by real-world architects Kosinki looked to the clean and stark pioneers of modern architecture like Ludwig Mies van der Rohe and Louis Kahn.  “This is a world that had to be designed from scratch,” says Kosinski. “I don’t know how you can direct a movie like this if you’re not interested in design and architecture. It became the guiding philosophy.”

Read the entire interview with Joseph Kosinki on Fast Company.